World Mindmapping Championship 2017

judging

Following the huge success for the World Memory Championships,  the next competition for our Mental Athletes is in Mind Mapping. This will be followed with the final competition for Speed Reading.

Speed Reading

Each competitor is given the time they need to actually read the book (but not more than two hours). The reading speed is then evaluated, dividing the total amount of words in the book by the reading time in minutes. This gives a speed in Gross Words Per Minute (GWPM).
Then, the books are collected and a sheet with 20 questions is handed to each competitor. Those questions were designed by the author and by a GOMSA arbiter with a few specific rules. For example, there was a minimum of one question per 5000 words, approximately equally spaced throughout the text. Also, the questions required one or two sentences to answer, with no multiple choice. During the marking, one point was awarded per correct answer, and half point could be awarded for partially correct answers.

Mind Mapping

mind map is a diagram used to visually organize information. A mind map is hierarchical and shows relationships among pieces of the whole. It is often created around a single concept, drawn as an image in the center of a blank page, to which associated representations of ideas such as images, words and parts of words are added. Major ideas are connected directly to the central concept, and other ideas branch out from those.

Mind maps can be drawn by hand, either as “rough notes” during a lecture, meeting or planning session, for example, or as higher quality pictures when more time is available. Mind maps are considered to be a type of spider diagram. A similar concept in the 1970s was “idea sun bursting”.

Origins

Although the term “mind map” was first popularized by British popular psychology author and television personality Tony Buzan, the use of diagrams that visually “map” information using branching and radial maps traces back centuries. These pictorial methods record knowledge and model systems, and have a long history in learning, brainstorming, memory, visual thinking, and problem solving by educators, engineers, psychologists, and others. Some of the earliest examples of such graphical records were developed by Porphyry of Tyros, a noted thinker of the 3rd century, as he graphically visualized the concept categories of Aristotle. Philosopher Ramon Llull (1235–1315) also used such techniques.

DISCIPLINE 1

Competitors are required to listen to a 25-30 minute lecture on a subject with no prior warning of the topic. MindMap notes are to be taken during the lecture. This “draft” MindMap will be submitted for marking. An additional 20 minute time limit is given to create a second “tidied up” version, also submitted for marking.

DISCIPLINE 2

Note taking from a piece of text. Competitors are given a written article prior to publication and are required to summarise it using a MindMap.

DISCIPLINE 3

Note making freestyle. Competitors create a MindMap on a subject of their own choice. Bonus points will be awarded for creative expression within MindMap laws. Published source material may be brought by competitors, but not pre-created MindMaps.

MARKING CRITERIA

There are twenty (20) descriptors in which marking will be allocated. They are as follows:

    1. The MindMap central theme is a captivating and engaging image.
    2. At least three ‘tones’ are used in the central theme.
    3. BOI branches are connected to the central image.
    4. The MindMap has at least ten (10) images and/or symbols.
    5. Only one word is used per branch.
    6. All images are placed on branches.
    7. Impactful and memory targeted choice of key words.
    8. Each branch and its radiant child branches can be discriminated as unique (e.g. by colour).
    9. Branches are appropriately curvilinear.
    10. Elegant and effective use of space (MindMaps fill the entire page).
    11. Use of dimension.
    12. MindMap uses von Restorffian elements, for example highlights and patterns.
    13. Use of synaesthesia.
    14. Humour, use of visual puns or playfulness.
    15. Relationships which are shown by arrows and/or codes.
    16. MindMap is impactful, the WOW factor.
    17. Beauty and attractiveness of the MindMap.
    18. Branches do not extend past the branch word.
    19. Accuracy and completeness of information (for discipline 1 & 2).
    20. Originality.

     

Points are awarded to each disclipine. The winner is the competitor with the most points. Arbiters are anyone from the Guild of Mind Sports Arbiters (GOMSA) at Level 2, 3 and 4.

Please email Chris Day more information.